#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WillBallRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WillBallRoot, ksys::act::ai::Ai) public: explicit WillBallRoot(const InitArg& arg); ~WillBallRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mMagneLightningTime_s{}; // static_param at offset 0x40 const int* mMinimizedTime_s{}; // static_param at offset 0x48 const float* mImmidiateLightningXZ_s{}; // static_param at offset 0x50 const float* mImmidiateLightningY_s{}; // static_param at offset 0x58 const float* mImmidiateLightningXZTarget_s{}; // static_param at offset 0x60 const float* mImmidiateLightningYTarget_s{}; // static_param at offset 0x68 const float* mLightningTimeMinimizeDist_s{}; // static_param at offset 0x70 const bool* mIsExplode_s{}; // map_unit_param at offset 0x78 const int* mCount_m{}; }; } // namespace uking::ai