#include "Game/Actor/AI/aiWindBoxPlace.h" namespace uking::ai { WindBoxPlace::WindBoxPlace(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WindBoxPlace::~WindBoxPlace() = default; bool WindBoxPlace::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WindBoxPlace::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WindBoxPlace::leave_() { ksys::act::ai::Ai::leave_(); } void WindBoxPlace::loadParams_() { getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getMapUnitParam(&mDirection_m, "Direction"); getMapUnitParam(&mWindSpeed_m, "WindSpeed"); } } // namespace uking::ai