#include "Game/Actor/AI/aiWindGeneratorSignal.h" namespace uking::ai { WindGeneratorSignal::WindGeneratorSignal(const InitArg& arg) : WindGenerator(arg) {} WindGeneratorSignal::~WindGeneratorSignal() = default; bool WindGeneratorSignal::init_(sead::Heap* heap) { return WindGenerator::init_(heap); } void WindGeneratorSignal::enter_(ksys::act::ai::InlineParamPack* params) { WindGenerator::enter_(params); } void WindGeneratorSignal::leave_() { WindGenerator::leave_(); } void WindGeneratorSignal::loadParams_() { WindGenerator::loadParams_(); } } // namespace uking::ai