#include "Game/Actor/AI/aiWizzrobeBlownOff.h" namespace uking::ai { WizzrobeBlownOff::WizzrobeBlownOff(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WizzrobeBlownOff::~WizzrobeBlownOff() = default; bool WizzrobeBlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WizzrobeBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WizzrobeBlownOff::leave_() { ksys::act::ai::Ai::leave_(); } void WizzrobeBlownOff::loadParams_() { getStaticParam(&mDrownDepth_s, "DrownDepth"); getStaticParam(&mIsForceGetUp_s, "IsForceGetUp"); } } // namespace uking::ai