#include "Game/Actor/AI/aiWizzrobeCircleMove.h" namespace uking::ai { WizzrobeCircleMove::WizzrobeCircleMove(const InitArg& arg) : CircleMoveTarget(arg) {} WizzrobeCircleMove::~WizzrobeCircleMove() = default; bool WizzrobeCircleMove::init_(sead::Heap* heap) { return CircleMoveTarget::init_(heap); } void WizzrobeCircleMove::enter_(ksys::act::ai::InlineParamPack* params) { CircleMoveTarget::enter_(params); } void WizzrobeCircleMove::leave_() { CircleMoveTarget::leave_(); } void WizzrobeCircleMove::loadParams_() { CircleMoveTarget::loadParams_(); getStaticParam(&mFinRadius_s, "FinRadius"); getStaticParam(&mRadiusTimer_s, "RadiusTimer"); getStaticParam(&mEndTimer_s, "EndTimer"); getStaticParam(&mIsAttCentral_s, "IsAttCentral"); } } // namespace uking::ai