#pragma once #include "Game/Actor/AI/aiCircleMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WizzrobeCircleMove : public CircleMoveTarget { SEAD_RTTI_OVERRIDE(WizzrobeCircleMove, CircleMoveTarget) public: explicit WizzrobeCircleMove(const InitArg& arg); ~WizzrobeCircleMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 const float* mFinRadius_s{}; // static_param at offset 0x70 const float* mRadiusTimer_s{}; // static_param at offset 0x78 const float* mEndTimer_s{}; // static_param at offset 0x80 const bool* mIsAttCentral_s{}; }; } // namespace uking::ai