#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WizzrobeCombat : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WizzrobeCombat, ksys::act::ai::Ai) public: explicit WizzrobeCombat(const InitArg& arg); ~WizzrobeCombat() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeatherMagicRate_s{}; // static_param at offset 0x40 const int* mSummonRate_s{}; // static_param at offset 0x48 const int* mSummonBufferSize_s{}; // static_param at offset 0x50 const int* mMaxHeightLevel_s{}; // static_param at offset 0x58 const int* mSummonCount_s{}; // static_param at offset 0x60 const float* mAttackLength_s{}; // static_param at offset 0x68 const float* mHeightOffset_s{}; // static_param at offset 0x70 sead::SafeString mSummonBufferKey_s{}; // static_param at offset 0x80 const sead::Vector3f* mTargetOffset_s{}; // aitree_variable at offset 0x88 int* mSummonCount_a{}; // aitree_variable at offset 0x90 bool* mIsWizzrobeInBattleAreaFlag_a{}; }; } // namespace uking::ai