#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WizzrobeCombatMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WizzrobeCombatMove, ksys::act::ai::Ai) public: explicit WizzrobeCombatMove(const InitArg& arg); ~WizzrobeCombatMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mMoveCountMin_s{}; // static_param at offset 0x40 const int* mMoveCountMax_s{}; // static_param at offset 0x48 const float* mDistY_s{}; // static_param at offset 0x50 const float* mRetryLength_s{}; // static_param at offset 0x58 const float* mMaxDistXZ_s{}; // static_param at offset 0x60 const float* mMinDistXZ_s{}; // static_param at offset 0x68 const float* mEscapeLength_s{}; // static_param at offset 0x70 sead::SafeString mIgnoreHideActionASName_s{}; // dynamic_param at offset 0x80 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x88 sead::Vector3f* mAttPos_d{}; // aitree_variable at offset 0x90 bool* mIsWizzrobeInBattleAreaFlag_a{}; }; } // namespace uking::ai