#include "Game/Actor/AI/aiWizzrobeFindPlayer.h" namespace uking::ai { WizzrobeFindPlayer::WizzrobeFindPlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WizzrobeFindPlayer::~WizzrobeFindPlayer() = default; bool WizzrobeFindPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WizzrobeFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WizzrobeFindPlayer::leave_() { ksys::act::ai::Ai::leave_(); } void WizzrobeFindPlayer::loadParams_() { getStaticParam(&mHomeTerritoryWidth_s, "HomeTerritoryWidth"); getStaticParam(&mHomeTerritoryHeight_s, "HomeTerritoryHeight"); getStaticParam(&mBattleTerritoryWidth_s, "BattleTerritoryWidth"); getAITreeVariable(&mIsWizzrobeInBattleAreaFlag_a, "IsWizzrobeInBattleAreaFlag"); } } // namespace uking::ai