#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WizzrobeFindPlayer : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WizzrobeFindPlayer, ksys::act::ai::Ai) public: explicit WizzrobeFindPlayer(const InitArg& arg); ~WizzrobeFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mHomeTerritoryWidth_s{}; // static_param at offset 0x40 const float* mHomeTerritoryHeight_s{}; // static_param at offset 0x48 const float* mBattleTerritoryWidth_s{}; // aitree_variable at offset 0x50 bool* mIsWizzrobeInBattleAreaFlag_a{}; }; } // namespace uking::ai