#include "Game/Actor/AI/aiWizzrobeRoam.h" namespace uking::ai { WizzrobeRoam::WizzrobeRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WizzrobeRoam::~WizzrobeRoam() = default; bool WizzrobeRoam::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WizzrobeRoam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WizzrobeRoam::leave_() { ksys::act::ai::Ai::leave_(); } void WizzrobeRoam::loadParams_() { getStaticParam(&mMoveCountMin_s, "MoveCountMin"); getStaticParam(&mMoveCountMax_s, "MoveCountMax"); getStaticParam(&mChangeHeightPer_s, "ChangeHeightPer"); getStaticParam(&mMexHeightLevel_s, "MexHeightLevel"); getStaticParam(&mTerritoryRadius_s, "TerritoryRadius"); getStaticParam(&mTerritoryRadiusRnd_s, "TerritoryRadiusRnd"); getStaticParam(&mRetryLength_s, "RetryLength"); getStaticParam(&mHeightOffset_s, "HeightOffset"); getDynamicParam(&mCentralPos_d, "CentralPos"); getAITreeVariable(&mWizzrobeMagicWeatherUnit_a, "WizzrobeMagicWeatherUnit"); } } // namespace uking::ai