#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WizzrobeRoam : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WizzrobeRoam, ksys::act::ai::Ai) public: explicit WizzrobeRoam(const InitArg& arg); ~WizzrobeRoam() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x38 void* mWizzrobeMagicWeatherUnit_a{}; // static_param at offset 0x40 const int* mMoveCountMin_s{}; // static_param at offset 0x48 const int* mMoveCountMax_s{}; // static_param at offset 0x50 const int* mChangeHeightPer_s{}; // static_param at offset 0x58 const int* mMexHeightLevel_s{}; // static_param at offset 0x60 const float* mTerritoryRadius_s{}; // static_param at offset 0x68 const float* mTerritoryRadiusRnd_s{}; // static_param at offset 0x70 const float* mRetryLength_s{}; // static_param at offset 0x78 const float* mHeightOffset_s{}; // dynamic_param at offset 0x80 sead::Vector3f* mCentralPos_d{}; }; } // namespace uking::ai