#include "Game/Actor/AI/aiWizzrobeRoot.h" namespace uking::ai { WizzrobeRoot::WizzrobeRoot(const InitArg& arg) : EnemyRoot(arg) {} WizzrobeRoot::~WizzrobeRoot() = default; bool WizzrobeRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void WizzrobeRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void WizzrobeRoot::leave_() { EnemyRoot::leave_(); } void WizzrobeRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mMagicTargetIdx_s, "MagicTargetIdx"); getStaticParam(&mStartASName_s, "StartASName"); getStaticParam(&mStopASName_s, "StopASName"); getAITreeVariable(&mWizzrobeMagicWeatherUnit_a, "WizzrobeMagicWeatherUnit"); } } // namespace uking::ai