#include "Game/Actor/AI/aiWizzrobeWeatherMagic.h" namespace uking::ai { WizzrobeWeatherMagic::WizzrobeWeatherMagic(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WizzrobeWeatherMagic::~WizzrobeWeatherMagic() = default; bool WizzrobeWeatherMagic::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WizzrobeWeatherMagic::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WizzrobeWeatherMagic::leave_() { ksys::act::ai::Ai::leave_(); } void WizzrobeWeatherMagic::loadParams_() { getStaticParam(&mRiseLength_s, "RiseLength"); getStaticParam(&mTimer_s, "Timer"); getDynamicParam(&mTargetPos_d, "TargetPos"); getAITreeVariable(&mWizzrobeMagicWeatherUnit_a, "WizzrobeMagicWeatherUnit"); } } // namespace uking::ai