#include "Game/Actor/AI/aiWolfLinkAmiibo.h" namespace uking::ai { WolfLinkAmiibo::WolfLinkAmiibo(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WolfLinkAmiibo::~WolfLinkAmiibo() = default; bool WolfLinkAmiibo::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WolfLinkAmiibo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WolfLinkAmiibo::leave_() { ksys::act::ai::Ai::leave_(); } void WolfLinkAmiibo::loadParams_() { getStaticParam(&mAreaSearchCharacterRadius_s, "AreaSearchCharacterRadius"); getStaticParam(&mAreaThreshold_s, "AreaThreshold"); getStaticParam(&mAreaSearchRadius_s, "AreaSearchRadius"); } } // namespace uking::ai