#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WolfLinkChainAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WolfLinkChainAttack, ksys::act::ai::Ai) public: explicit WolfLinkChainAttack(const InitArg& arg); ~WolfLinkChainAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mNumAttacks_s{}; // static_param at offset 0x40 const float* mAnimalUnitRate_s{}; // static_param at offset 0x48 const float* mBeginEndAnimASPlayRate_s{}; // static_param at offset 0x50 const float* mTurnAnimPlayRate_s{}; // static_param at offset 0x58 const float* mAttackAnimPlayRate_s{}; // static_param at offset 0x60 const float* mAttackAnimMinDistance_s{}; // static_param at offset 0x68 const float* mAttackDistanceOffset_s{}; // static_param at offset 0x70 const bool* mIsInvincible_s{}; // static_param at offset 0x78 const bool* mIsIncrementHitOnMiss_s{}; }; } // namespace uking::ai