#include "Game/Actor/AI/aiWolfLinkFollowPlayerRoot.h" namespace uking::ai { WolfLinkFollowPlayerRoot::WolfLinkFollowPlayerRoot(const InitArg& arg) : HorseFollow(arg) {} WolfLinkFollowPlayerRoot::~WolfLinkFollowPlayerRoot() = default; bool WolfLinkFollowPlayerRoot::init_(sead::Heap* heap) { return HorseFollow::init_(heap); } void WolfLinkFollowPlayerRoot::enter_(ksys::act::ai::InlineParamPack* params) { HorseFollow::enter_(params); } void WolfLinkFollowPlayerRoot::leave_() { HorseFollow::leave_(); } void WolfLinkFollowPlayerRoot::loadParams_() { HorseFollow::loadParams_(); getStaticParam(&mLateralDistance_s, "LateralDistance"); getStaticParam(&mAnteriorDistanceStop_s, "AnteriorDistanceStop"); getStaticParam(&mAnteriorDistanceRun_s, "AnteriorDistanceRun"); getStaticParam(&mAnteriorDistanceSprint_s, "AnteriorDistanceSprint"); } } // namespace uking::ai