#include "Game/Actor/AI/aiWolfLinkFollowWait.h" namespace uking::ai { WolfLinkFollowWait::WolfLinkFollowWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WolfLinkFollowWait::~WolfLinkFollowWait() = default; bool WolfLinkFollowWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WolfLinkFollowWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WolfLinkFollowWait::leave_() { ksys::act::ai::Ai::leave_(); } void WolfLinkFollowWait::loadParams_() { getStaticParam(&mTurnThreshold_s, "TurnThreshold"); getStaticParam(&mLockonTurnThreshold_s, "LockonTurnThreshold"); } } // namespace uking::ai