#include "Game/Actor/AI/aiWolfLinkGoToTarget.h" namespace uking::ai { WolfLinkGoToTarget::WolfLinkGoToTarget(const InitArg& arg) : HorseFollow(arg) {} WolfLinkGoToTarget::~WolfLinkGoToTarget() = default; bool WolfLinkGoToTarget::init_(sead::Heap* heap) { return HorseFollow::init_(heap); } void WolfLinkGoToTarget::enter_(ksys::act::ai::InlineParamPack* params) { HorseFollow::enter_(params); } void WolfLinkGoToTarget::leave_() { HorseFollow::leave_(); } void WolfLinkGoToTarget::loadParams_() { HorseFollow::loadParams_(); } } // namespace uking::ai