#include "Game/Actor/AI/aiWolfLinkNormalRoot.h" namespace uking::ai { WolfLinkNormalRoot::WolfLinkNormalRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WolfLinkNormalRoot::~WolfLinkNormalRoot() = default; bool WolfLinkNormalRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WolfLinkNormalRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WolfLinkNormalRoot::leave_() { ksys::act::ai::Ai::leave_(); } void WolfLinkNormalRoot::loadParams_() { getStaticParam(&mShiekSensorLeadDistance_s, "ShiekSensorLeadDistance"); getStaticParam(&mShiekSensorGoalTolerance_s, "ShiekSensorGoalTolerance"); getStaticParam(&mShiekSensorTargetFowardOffset_s, "ShiekSensorTargetFowardOffset"); getStaticParam(&mBattleAggressionRange_s, "BattleAggressionRange"); getStaticParam(&mHowlAtEnemyRange_s, "HowlAtEnemyRange"); getStaticParam(&mUtilityWantsToHunt_s, "UtilityWantsToHunt"); getStaticParam(&mWarpToPlayerDistance_s, "WarpToPlayerDistance"); } } // namespace uking::ai