#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WolfLinkNormalRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WolfLinkNormalRoot, ksys::act::ai::Ai) public: explicit WolfLinkNormalRoot(const InitArg& arg); ~WolfLinkNormalRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mShiekSensorLeadDistance_s{}; // static_param at offset 0x40 const float* mShiekSensorGoalTolerance_s{}; // static_param at offset 0x48 const float* mShiekSensorTargetFowardOffset_s{}; // static_param at offset 0x50 const float* mBattleAggressionRange_s{}; // static_param at offset 0x58 const float* mHowlAtEnemyRange_s{}; // static_param at offset 0x60 const float* mUtilityWantsToHunt_s{}; // static_param at offset 0x68 const float* mWarpToPlayerDistance_s{}; }; } // namespace uking::ai