#include "Game/Actor/AI/aiWolfLinkReaction.h" namespace uking::ai { WolfLinkReaction::WolfLinkReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WolfLinkReaction::~WolfLinkReaction() = default; bool WolfLinkReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WolfLinkReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WolfLinkReaction::leave_() { ksys::act::ai::Ai::leave_(); } void WolfLinkReaction::loadParams_() {} } // namespace uking::ai