#include "Game/Actor/AI/aiWolfLinkRushAttack.h" namespace uking::ai { WolfLinkRushAttack::WolfLinkRushAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WolfLinkRushAttack::~WolfLinkRushAttack() = default; bool WolfLinkRushAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WolfLinkRushAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WolfLinkRushAttack::leave_() { ksys::act::ai::Ai::leave_(); } void WolfLinkRushAttack::loadParams_() { getStaticParam(&mAttackPosOffsetLength_s, "AttackPosOffsetLength"); getStaticParam(&mAllowUpdateTimerLength_s, "AllowUpdateTimerLength"); getStaticParam(&mCheckSafeGround_s, "CheckSafeGround"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai