#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WolfLinkSeqAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WolfLinkSeqAttack, ksys::act::ai::Ai) public: explicit WolfLinkSeqAttack(const InitArg& arg); ~WolfLinkSeqAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mDistBeginAttackAnimation_s{}; // static_param at offset 0x40 const float* mAngleReqBeginAttackAnimationMin_s{}; // static_param at offset 0x48 const float* mAngleReqBeginAttackAnimationMax_s{}; // static_param at offset 0x50 const bool* mPlayOnMissAI_s{}; // static_param at offset 0x58 const bool* mChargeChainAttackOnHit_s{}; }; } // namespace uking::ai