#include "Game/Actor/AI/aiWolfLinkShiekSensorRoot.h" namespace uking::ai { WolfLinkShiekSensorRoot::WolfLinkShiekSensorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WolfLinkShiekSensorRoot::~WolfLinkShiekSensorRoot() = default; bool WolfLinkShiekSensorRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WolfLinkShiekSensorRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WolfLinkShiekSensorRoot::leave_() { ksys::act::ai::Ai::leave_(); } void WolfLinkShiekSensorRoot::loadParams_() { getStaticParam(&mDistanceUntilUpdateTarget_s, "DistanceUntilUpdateTarget"); getDynamicParam(&mUpdateTarget_d, "UpdateTarget"); } } // namespace uking::ai