#include "Game/Actor/AI/aiYunBoCannon.h" namespace uking::ai { YunBoCannon::YunBoCannon(const InitArg& arg) : BigCannon(arg) {} YunBoCannon::~YunBoCannon() = default; bool YunBoCannon::init_(sead::Heap* heap) { return BigCannon::init_(heap); } void YunBoCannon::enter_(ksys::act::ai::InlineParamPack* params) { BigCannon::enter_(params); } void YunBoCannon::leave_() { BigCannon::leave_(); } void YunBoCannon::loadParams_() { BigCannon::loadParams_(); getStaticParam(&mReturnAnchorName_s, "ReturnAnchorName"); getMapUnitParam(&mCannonSpot_m, "CannonSpot"); getMapUnitParam(&mActorName_m, "ActorName"); } } // namespace uking::ai