#pragma once #include "Game/Actor/AI/aiBigCannon.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class YunBoCannon : public BigCannon { SEAD_RTTI_OVERRIDE(YunBoCannon, BigCannon) public: explicit YunBoCannon(const InitArg& arg); ~YunBoCannon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x130 sead::SafeString mReturnAnchorName_s{}; // map_unit_param at offset 0x140 const int* mCannonSpot_m{}; // map_unit_param at offset 0x148 sead::SafeString mActorName_m{}; }; } // namespace uking::ai