#include "Game/Actor/AI/aiYunBoCannonBallRoot.h" namespace uking::ai { YunBoCannonBallRoot::YunBoCannonBallRoot(const InitArg& arg) : CannonBallRoot(arg) {} YunBoCannonBallRoot::~YunBoCannonBallRoot() = default; bool YunBoCannonBallRoot::init_(sead::Heap* heap) { return CannonBallRoot::init_(heap); } void YunBoCannonBallRoot::enter_(ksys::act::ai::InlineParamPack* params) { CannonBallRoot::enter_(params); } void YunBoCannonBallRoot::leave_() { CannonBallRoot::leave_(); } void YunBoCannonBallRoot::loadParams_() { CannonBallRoot::loadParams_(); getMapUnitParam(&mCannonSpot_m, "CannonSpot"); } } // namespace uking::ai