#pragma once #include "Game/Actor/AI/aiCannonBallRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class YunBoCannonBallRoot : public CannonBallRoot { SEAD_RTTI_OVERRIDE(YunBoCannonBallRoot, CannonBallRoot) public: explicit YunBoCannonBallRoot(const InitArg& arg); ~YunBoCannonBallRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const int* mCannonSpot_m{}; }; } // namespace uking::ai