#include "Game/Actor/AI/aiZokuchoSunazarashi.h" namespace uking::ai { ZokuchoSunazarashi::ZokuchoSunazarashi(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ZokuchoSunazarashi::~ZokuchoSunazarashi() = default; bool ZokuchoSunazarashi::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ZokuchoSunazarashi::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ZokuchoSunazarashi::leave_() { ksys::act::ai::Ai::leave_(); } void ZokuchoSunazarashi::loadParams_() { getStaticParam(&mPlayerLostDis_s, "PlayerLostDis"); getStaticParam(&mLeadPlayerAngle_s, "LeadPlayerAngle"); getStaticParam(&mMoveTargetDist_s, "MoveTargetDist"); getStaticParam(&mStopMoveDist_s, "StopMoveDist"); getStaticParam(&mStayAwayDist_s, "StayAwayDist"); } } // namespace uking::ai