#include "Game/Actor/AI/aiZoraHeroRelicBattleNormal.h" namespace uking::ai { ZoraHeroRelicBattleNormal::ZoraHeroRelicBattleNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ZoraHeroRelicBattleNormal::~ZoraHeroRelicBattleNormal() = default; bool ZoraHeroRelicBattleNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ZoraHeroRelicBattleNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ZoraHeroRelicBattleNormal::leave_() { ksys::act::ai::Ai::leave_(); } void ZoraHeroRelicBattleNormal::loadParams_() { getStaticParam(&mWarpDistanceXZ_s, "WarpDistanceXZ"); getStaticParam(&mNearPlayerDistanceXZ_s, "NearPlayerDistanceXZ"); } } // namespace uking::ai