#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ZoraHeroRelicBattleNormal : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(ZoraHeroRelicBattleNormal, ksys::act::ai::Ai) public: explicit ZoraHeroRelicBattleNormal(const InitArg& arg); ~ZoraHeroRelicBattleNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x50]; // static_param at offset 0x88 const float* mWarpDistanceXZ_s{}; // static_param at offset 0x90 const float* mNearPlayerDistanceXZ_s{}; }; } // namespace uking::ai