#include "Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.h" namespace uking::ai { ZoraHeroRelicBattleRidePlayer::ZoraHeroRelicBattleRidePlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ZoraHeroRelicBattleRidePlayer::~ZoraHeroRelicBattleRidePlayer() = default; bool ZoraHeroRelicBattleRidePlayer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ZoraHeroRelicBattleRidePlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ZoraHeroRelicBattleRidePlayer::leave_() { ksys::act::ai::Ai::leave_(); } void ZoraHeroRelicBattleRidePlayer::loadParams_() { getAITreeVariable(&mZoraHeroShowMsgUnit_a, "ZoraHeroShowMsgUnit"); } } // namespace uking::ai