#include "Game/Actor/AI/aiZoraHeroWarp2Player.h" namespace uking::ai { ZoraHeroWarp2Player::ZoraHeroWarp2Player(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ZoraHeroWarp2Player::~ZoraHeroWarp2Player() = default; bool ZoraHeroWarp2Player::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ZoraHeroWarp2Player::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ZoraHeroWarp2Player::leave_() { ksys::act::ai::Ai::leave_(); } void ZoraHeroWarp2Player::loadParams_() { getStaticParam(&mDepthOffset_s, "DepthOffset"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai