#pragma once #include "Game/Actor/Action/actionStopBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ActionWithAS : public StopBase { SEAD_RTTI_OVERRIDE(ActionWithAS, StopBase) public: explicit ActionWithAS(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action