#include "Game/Actor/Action/actionAirOctaFloat.h" namespace uking::action { AirOctaFloat::AirOctaFloat(const InitArg& arg) : AirOctaMoveBase(arg) {} AirOctaFloat::~AirOctaFloat() = default; bool AirOctaFloat::init_(sead::Heap* heap) { return AirOctaMoveBase::init_(heap); } void AirOctaFloat::enter_(ksys::act::ai::InlineParamPack* params) { AirOctaMoveBase::enter_(params); } void AirOctaFloat::leave_() { AirOctaMoveBase::leave_(); } void AirOctaFloat::loadParams_() { AirOctaMoveBase::loadParams_(); } void AirOctaFloat::calc_() { AirOctaMoveBase::calc_(); } } // namespace uking::action