#include "Game/Actor/Action/actionAirOctaMoveBase.h" namespace uking::action { AirOctaMoveBase::AirOctaMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} AirOctaMoveBase::~AirOctaMoveBase() = default; bool AirOctaMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AirOctaMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AirOctaMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void AirOctaMoveBase::loadParams_() { getStaticParam(&mAmplitude_s, "Amplitude"); getStaticParam(&mGoalDistance_s, "GoalDistance"); getStaticParam(&mGoalInSuccessEnd_s, "GoalInSuccessEnd"); getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } void AirOctaMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action