#include "Game/Actor/Action/actionAnchorSummon.h" namespace uking::action { AnchorSummon::AnchorSummon(const InitArg& arg) : StopBase(arg) {} AnchorSummon::~AnchorSummon() = default; bool AnchorSummon::init_(sead::Heap* heap) { return StopBase::init_(heap); } void AnchorSummon::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void AnchorSummon::leave_() { StopBase::leave_(); } void AnchorSummon::loadParams_() { StopBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mSummonActor_d, "SummonActor"); getDynamicParam(&mSummonActorEquip1_d, "SummonActorEquip1"); getDynamicParam(&mSummonActorEquip2_d, "SummonActorEquip2"); } void AnchorSummon::calc_() { StopBase::calc_(); } } // namespace uking::action