#include "Game/Actor/Action/actionAnimalFollow.h" namespace uking::action { AnimalFollow::AnimalFollow(const InitArg& arg) : HorseFollowBase(arg) {} AnimalFollow::~AnimalFollow() = default; bool AnimalFollow::init_(sead::Heap* heap) { return HorseFollowBase::init_(heap); } void AnimalFollow::enter_(ksys::act::ai::InlineParamPack* params) { HorseFollowBase::enter_(params); } void AnimalFollow::leave_() { HorseFollowBase::leave_(); } void AnimalFollow::loadParams_() { HorseFollowBase::loadParams_(); getStaticParam(&mDistanceKept_s, "DistanceKept"); } void AnimalFollow::calc_() { HorseFollowBase::calc_(); } } // namespace uking::action