#include "Game/Actor/Action/actionAppearFollowChallenge.h" namespace uking::action { AppearFollowChallenge::AppearFollowChallenge(const InitArg& arg) : ksys::act::ai::Action(arg) {} AppearFollowChallenge::~AppearFollowChallenge() = default; bool AppearFollowChallenge::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AppearFollowChallenge::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AppearFollowChallenge::leave_() { ksys::act::ai::Action::leave_(); } void AppearFollowChallenge::loadParams_() { getMapUnitParam(&mGimmickTimeLimit_m, "GimmickTimeLimit"); getMapUnitParam(&mIsBillboard_m, "IsBillboard"); } void AppearFollowChallenge::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action