#include "Game/Actor/Action/actionAreaInOutSendMessage.h" namespace uking::action { AreaInOutSendMessage::AreaInOutSendMessage(const InitArg& arg) : AreaActionBase(arg) {} AreaInOutSendMessage::~AreaInOutSendMessage() = default; bool AreaInOutSendMessage::init_(sead::Heap* heap) { return AreaActionBase::init_(heap); } void AreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) { AreaActionBase::enter_(params); } void AreaInOutSendMessage::leave_() { AreaActionBase::leave_(); } void AreaInOutSendMessage::loadParams_() { getStaticParam(&mBufferNum_s, "BufferNum"); } void AreaInOutSendMessage::calc_() { AreaActionBase::calc_(); } } // namespace uking::action