#pragma once #include "Game/Actor/Area/Action/actionAreaActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaInOutSendMessage : public AreaActionBase { SEAD_RTTI_OVERRIDE(AreaInOutSendMessage, AreaActionBase) public: explicit AreaInOutSendMessage(const InitArg& arg); ~AreaInOutSendMessage() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x38 const int* mBufferNum_s{}; }; } // namespace uking::action