#include "Game/Actor/Action/actionArrowChargeAndShoot.h" namespace uking::action { ArrowChargeAndShoot::ArrowChargeAndShoot(const InitArg& arg) : ShootArrow(arg) {} ArrowChargeAndShoot::~ArrowChargeAndShoot() = default; bool ArrowChargeAndShoot::init_(sead::Heap* heap) { return ShootArrow::init_(heap); } void ArrowChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) { ShootArrow::enter_(params); } void ArrowChargeAndShoot::leave_() { ShootArrow::leave_(); } void ArrowChargeAndShoot::loadParams_() { ShootArrow::loadParams_(); } void ArrowChargeAndShoot::calc_() { ShootArrow::calc_(); } } // namespace uking::action