#pragma once #include "Game/Actor/Action/actionShootArrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ArrowChargeAndShoot : public ShootArrow { SEAD_RTTI_OVERRIDE(ArrowChargeAndShoot, ShootArrow) public: explicit ArrowChargeAndShoot(const InitArg& arg); ~ArrowChargeAndShoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action