#pragma once #include "Game/Actor/Action/actionStoppingAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Attack : public StoppingAttackBase { SEAD_RTTI_OVERRIDE(Attack, StoppingAttackBase) public: explicit Attack(const InitArg& arg); ~Attack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 sead::SafeString mASName_s{}; }; } // namespace uking::action