#include "Game/Actor/Action/actionAvoidingCloseMoveActionBase.h" namespace uking::action { AvoidingCloseMoveActionBase::AvoidingCloseMoveActionBase(const InitArg& arg) : AvoidingCloseMoveBase(arg) {} AvoidingCloseMoveActionBase::~AvoidingCloseMoveActionBase() = default; bool AvoidingCloseMoveActionBase::init_(sead::Heap* heap) { return AvoidingCloseMoveBase::init_(heap); } void AvoidingCloseMoveActionBase::enter_(ksys::act::ai::InlineParamPack* params) { AvoidingCloseMoveBase::enter_(params); } void AvoidingCloseMoveActionBase::leave_() { AvoidingCloseMoveBase::leave_(); } void AvoidingCloseMoveActionBase::loadParams_() { AvoidingCloseMoveBase::loadParams_(); } void AvoidingCloseMoveActionBase::calc_() { AvoidingCloseMoveBase::calc_(); } } // namespace uking::action