#pragma once #include "Game/Actor/Action/actionAvoidingCloseMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AvoidingCloseMoveActionBase : public AvoidingCloseMoveBase { SEAD_RTTI_OVERRIDE(AvoidingCloseMoveActionBase, AvoidingCloseMoveBase) public: explicit AvoidingCloseMoveActionBase(const InitArg& arg); ~AvoidingCloseMoveActionBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action