#include "Game/Actor/Action/actionAvoidingCloseMoveActionWithAcc.h" namespace uking::action { AvoidingCloseMoveActionWithAcc::AvoidingCloseMoveActionWithAcc(const InitArg& arg) : AvoidingCloseMoveBase(arg) {} AvoidingCloseMoveActionWithAcc::~AvoidingCloseMoveActionWithAcc() = default; bool AvoidingCloseMoveActionWithAcc::init_(sead::Heap* heap) { return AvoidingCloseMoveBase::init_(heap); } void AvoidingCloseMoveActionWithAcc::enter_(ksys::act::ai::InlineParamPack* params) { AvoidingCloseMoveBase::enter_(params); } void AvoidingCloseMoveActionWithAcc::leave_() { AvoidingCloseMoveBase::leave_(); } void AvoidingCloseMoveActionWithAcc::loadParams_() { AvoidingCloseMoveBase::loadParams_(); getStaticParam(&mAccRatio_s, "AccRatio"); } void AvoidingCloseMoveActionWithAcc::calc_() { AvoidingCloseMoveBase::calc_(); } } // namespace uking::action