#pragma once #include "Game/Actor/Action/actionAvoidingCloseMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AvoidingCloseMoveActionWithAcc : public AvoidingCloseMoveBase { SEAD_RTTI_OVERRIDE(AvoidingCloseMoveActionWithAcc, AvoidingCloseMoveBase) public: explicit AvoidingCloseMoveActionWithAcc(const InitArg& arg); ~AvoidingCloseMoveActionWithAcc() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x98 const float* mAccRatio_s{}; }; } // namespace uking::action