#include "Game/Actor/Action/actionBalloonRopeBase.h" namespace uking::action { BalloonRopeBase::BalloonRopeBase(const InitArg& arg) : BalloonBase(arg) {} BalloonRopeBase::~BalloonRopeBase() = default; bool BalloonRopeBase::init_(sead::Heap* heap) { return BalloonBase::init_(heap); } void BalloonRopeBase::enter_(ksys::act::ai::InlineParamPack* params) { BalloonBase::enter_(params); } void BalloonRopeBase::leave_() { BalloonBase::leave_(); } void BalloonRopeBase::loadParams_() { BalloonBase::loadParams_(); getStaticParam(&mConnectReleaseTimer_s, "ConnectReleaseTimer"); getStaticParam(&mClampWindForceScale_s, "ClampWindForceScale"); getStaticParam(&mReduceVel_s, "ReduceVel"); getDynamicParam(&mConnectRigidName_d, "ConnectRigidName"); getDynamicParam(&mConnectRigidOffset_d, "ConnectRigidOffset"); getDynamicParam(&mRopeActorHandle_d, "RopeActorHandle"); } void BalloonRopeBase::calc_() { BalloonBase::calc_(); } } // namespace uking::action